DJIVE / Games
Pro · pub games
Pub games on the video wall
Start a game from the booth. It fills the big highlight. Chat and the QR stay. Guests play on the venue Wi-Fi. Run it for fun or give out a prize — DJIVE does not take a cut.
- ✓ One tab per game. Start turns green GAME RUNNING. Pause and End sit underneath.
- ✓ Games never run at the same time as a vote — stop one first.
- ✓ Joined games show a live Players count. Community Touch shows Score.
- ✓ Late phones only see a join-the-next-game note. Prize wheel and Community Touch are the exceptions.
- ✓ Winners on the TV and in green chat. Losers are not named on the wall.
- ✓ Free and Basic grey Games — Purchase Pro plan to unlock.
Pub Quiz Pro
Internet on this PC. Phones stay on venue Wi‑Fi.
- Singles or teams. Up to 10 rounds, each with its own subject and difficulty.
- Join lobby opens straight away. Questions load while people join.
- Teams: kick, move, rename, or delete a team from Players / Teams.
- Phones show who picked what. After each round, running scores. At the end, a ranked list.
- Chat says Winner — Name (Winners — on a tie). Optional prize code.
Bingo Pro
UK 90-ball. Local — no internet.
- Timed join lobby, then numbers. Guests tick themselves.
- TV: big called number on the left, 1–90 board on the right.
- Line, two-line, and House — turn each stage on or off.
- Confirm claim or False claim from the booth. A confirmed full house ends the game.
- Number caller: Off, Numbers only, or Bingo slang. Speak winners is its own switch.
Music Bingo Pro
Clips from your VirtualDJ library.
- Build from Recent plays, one of your lists, or a category. 30–90 songs.
- Clips wind to 45s, 2 min on long tracks, or your hot cue. Matching video plays on the deck.
- Play, Build, and Songs tabs so setup is not crammed.
- Guests tick songs. Line is a full row or column. House ends the game.
- Confirm claim / False claim same as Bingo. Start needs a finished list.
Prize wheel Pro
DJ-only. Phones watch the TV.
- Fill at least four of twelve prize boxes. Each filled box is a wedge.
- Gold rim, coloured wedges, names on the wheel, pointer at the top.
- Spin from the booth on the mic. It lands on the prize under the pointer.
- Chat says This Spin Won — and the prize. You hand it out.
- Phones that never joined a game see a note to join the next one from the QR.
Race Game Pro
Play for fun. DJIVE never takes a bet.
- Lobby: TV says a race is about to begin. Joined phones say Waiting. Odds stay hidden.
- Odds: pick a runner. Bars fill like a vote. Miss the timer and you are dropped.
- Pick animals or race cars for each runner. 4–8 horses. Race 10–120 seconds.
- Every runner reaches the line: Winner, 2nd Place, and so on. Winner’s lane lights up.
- Winners get a code on the phone until you Confirm. Chat names the horse and who picked it.
Community Touch Pro
Nobody joins. Every phone gets the pad.
- Pick Snake, Pong, or Breakout. First round waits 30 seconds, then the board plays.
- The room taps together. The board steps every half second from the button tapped most. A tie keeps the last move.
- Snake: arrows plus centre. Pong: up and down. Breakout: left and right.
- A loss shows the score for 10 seconds, then the next round. End game stops it. Pause freezes it.
- Minutes 0 runs until you end it. Unlimited touches Yes counts every tap. No is one tap per phone each move.
Running a game
- Open Games in the booth. Pro only.
- Set the lobby time, optional prize, and that game’s sliders.
- Start. Talk it up on the mic. Next, Call, or Spin moves Quiz, Bingo, Music Bingo, and the wheel on. Touch is Start, Pause, and End.
- Claim: type a winner’s number. The wall says they claimed. Given only marks it handed over on the booth.
The full control list is on Features. Same sheet as Info, Games in the booth.
DJ video wall · Interactive · Clubs · Weddings · FAQ